I’m back after missing the Wrap last week while I was at the IABC World Conference in New Orleans. As always, the Friday Wrap is my weekly collection of news stories, posts, studies, and reports designed to help organizational communicators stay current on the trends and technology that affect their jobs. These may be items that flew under the radar while other stories grabbed big headlines. As always, I collect material from which I select Wrap stories (as well as stories to report on the For Immediate Release podcast, along with stuff I just want to remember to read) on my link blog, which you’re welcome to follow. If you want to make Read More »
You don’t read too much any more about Second Life in the communications corner of the blogosphere. Early clumsy efforts by companies to market real-world products in Second Life mostly bit the dust, leading pundits to dismiss it—and other virtual worlds—as a venue for gamers and the socially inept not worth investment or attention. The dismal failure (so far) of Google’s Lively hasn’t helped boost the profile of virtual worlds.
Many of those who used to participate in and even organize in-world events haven’t entered Second Life in months. I haven’t spent 90 minutes there myself this entire year.
At the same time, though, a growing Read More »
In Chicago a week or so ago I got together with a friend; we both live in the Bay Area, but it’s one of those quirks of travel that we could only get together when we were in another city at the same time). Gabe is working for a company that is developing a new virtual world. The company hasn’t announced the nature of its venture and I’m under what Scott Monty calls a “frieNDA,” so I can’t go into any details. But imagine using Second Life-like technology to build a replica of a city as it existed during, say, colonial American times, the reign of Elizabeth I, or ancient Rome. Some people could open shops in these cities, others could Read More »