△ MENU/TOP △

Holtz Communications + Technology

Shel Holtz
Communicating at the Intersection of Business and Technology
SearchClose Icon

Play by the rules or get unwanted attention

Whether the rules of any given social media space are written or unwritten, it is important for marketers and communicators entering these spaces to learn them. We at crayon learned the hard way when we claimed a “first” in Second Life, earning the wrath of the metaverse’s residents.

The Second Life Herald reports that Dell Computers seems to have managed to get around the requirements imposed on everyone else in the acquisition of the company’s in-world island. In your SL avatar profile, there is a place that indicates payments made. The owner of the Dell island—an avatar named Pyrrha Dell—shows none, leading the Herald to ponder, “Did Dell get a sweetheart deal from the Lindens? - and how can Pyrrha pay her bills? If you can use an unverified account to own an island is this a way to launder money?”

I don’t know how big a deal this is—I’m sure some SL regulars can tell me—but the point is that (according to the Herald) that “a number of metaverse residents…wonder how Dell makes land tier payments to the Linden Lab game gods.” This kind of attention is a distraction for an organization that is working hard to rehabilitate its image and integrate new channels into its marketing efforts. If this turns out to be nothing, Dell should count its blessings and redouble its efforts to make sure its approach to Second Life—and any other social media endeavor—play by the rules. (They’ve done a good job on their blog.)

In any social media environment, you should learn the rules of the road before you get in your car. Otherwise, you could get a different kind of attention than you bargained for.

Comments
  • 1.Hi Shel! Thanks for bringing this to my attention (although saying that admits that I read your blog more often than I read the Second Life Herald - hope that doesn't make me a bad SL resident).

    I've added a response to Pixeleen's post, that I hope addresses the issue adequately: http://www.secondlifeherald.com/slh/2007/01/how_does_deadbe.html#comment-27778969

    Laura Thomas aka Pyrrha Dell | January 2007

  • 2.I don't find this very surprising. It's very unlikely that the person Dell put in charge of purchasing their land and running their SL operation would be the same person who cuts the checks. That would come from Dell's accounting department, not their new media department or wherever in the company their SL staff comes from. Sounds like typical Herald drama-mongering to me.

    Chip Midnight | January 2007

  • 3.Hey, Chip; thanks for the comment.

    I don't disagree with you. However, from a PR standpoint, it's part of the process to anticipate where problems might arise. I certainly don't fault Laura or Dell for missing this -- I sure as hell woulda missed it -- but the more we learn about SL, the better a job we can do of ensuring we enter and engage in SL in a manner that won't provide any fodder for negative conversation.

    Shel Holtz | January 2007

  • 4.Shel, I seem to recall you (or was it Neville) citing an SL-type game in Japan that has "fully half the population of the country registered." What was the name of that "game"? I put that in quotes because I think we can all agree this virtual community experience has gone beyond "game" and even "recreation." Mightn't we look to their experience, arguably further along and older than SL, to help predict issues like the Dell issue?

    Michael Clendenin | January 2007

  • 5.Michael, that was Neville, but I'm reasonably sure he was talking about Cyworld, a Korean metaverse/social network that launched in Japan and recently opened a US operation. I'll check with him tomorrow to make sure that's right and get back to you if it's not.

    Shel Holtz | January 2007

Comment Form

« Back